12.09.16

Working on a snowy wooded scene to practice some shader art and to use Speedtree for the first time.
You won't be able to tell from these screens, but I've got full control over how much snow builds up on the objects in the scene based on the normal map.
Still deciding on whether or not I want to include tessellated geometry in the scene. The amount of detail you can get from the normal map is almost too fine to add any snow height in a lot of places.
Progressions shots over the past 3 days...