The final bits to this scene:

11.26.16
Work in progress!
Fan art from Bloodborne I'm doing as a student project.
Everything modeled in Maya. textured using Substance Designer and Painter, rendered in UE4.
I know Simon Barle already made a masterpiece out of this scene in Unreal, but I wanted to give it a shot anyway.
Final renders and a fly through in a week or two.
Fan art from Bloodborne I'm doing as a student project.
Everything modeled in Maya. textured using Substance Designer and Painter, rendered in UE4.
I know Simon Barle already made a masterpiece out of this scene in Unreal, but I wanted to give it a shot anyway.
Final renders and a fly through in a week or two.
11.20.16
I don't usually like to post individual assets I work on, but I thought some friends would enjoy this one.
11.08.16
Work in progress of some Bloodborne fan art.
Yes, I know someone else already did a better job.
Everything's modeled in Maya, textured in Designer / Painter, rendered and playable in UE4.
Yes, I know someone else already did a better job.
Everything's modeled in Maya, textured in Designer / Painter, rendered and playable in UE4.
11.01.16
Week 5 out of 11 on this project.
Not sure what else to do with it at this point, so here's some final renders.
I'll be sure to update if I do anything else with it.
All assets were created modularly in Maya and Substance Designer / Painter.
Rendered in UE4.
10.25.16
Haven't decided if I'm done with this one considering it's a class project and I'm only on week four out of eleven.
We'll see what happens.
We'll see what happens.
10.20.16
I just realized I never posted the final renders for my Old Town scene.
This was done for a level design class I was in last quarter.
All assets were created in Maya, materials built in Designer and sent to Painter to paint the assets. Level was put together in Unreal.
This was done for a level design class I was in last quarter.
All assets were created in Maya, materials built in Designer and sent to Painter to paint the assets. Level was put together in Unreal.